Research Boundaries

What Synaptik can say safely

Synaptik is built around research-informed task practice. The app can describe cognitive constructs, session metrics, and practice routines. It should not claim diagnosis, clinical treatment, symptom reduction, or broad cognitive transfer unless Synaptik-specific validation supports that claim.
Public claim rule
Use “practice,” “support,” “reflection,” “task feedback,” and “research-informed.” Avoid “clinically proven,” “treats depression,” “cures anxiety,” or “diagnoses ADHD.”

Game evidence tiers

These tiers guide product language and recommendation defaults. They do not certify clinical efficacy for Synaptik.
Tier A
Strong parent paradigm or established cognitive task; still only in-game feedback.
Tier B
Evidence-informed skill or parent protocol; keep safety and non-treatment boundaries visible.
Tier C
Construct-aligned practice with limited transfer or clinical evidence.
Tier D
Experimental or protocol-sensitive; avoid default mental-health recommendations.
Tier Retire
Retired from active catalog because the mechanic does not match the studied construct.
Firefly Crossing
Tier C · Adapted spatial-memory task
Sequential spatial recall draws on the Corsi paradigm. These paths, scoring and session length are product adaptations, not a clinical test.
Describe within-task recall only. No diagnostic norms or treatment benefit.
Wildflower Walk
Tier C · Adapted visual-search task
Target selection among distractors draws on visual-search research. Self-paced scenic play has no established clinical transfer.
Report target-finding practice only. Do not imply ADHD treatment.
Sculpture Garden
Tier C · Adapted mental-rotation task
Comparison of rotated block objects draws on Shepard and Metzler (1971). Optional viewpoint controls change the studied task.
Report spatial-comparison practice only, with assisted viewing disclosed.
Impulse Guard
Tier A · Core cognitive task
Go/No-Go is a standard response-inhibition paradigm with strong construct fit.
Report response-inhibition task feedback only; do not frame as ADHD assessment or treatment.
Focus Stream
Tier A · Core cognitive task
CPT-style sustained-attention tasks are established attention paradigms.
Report in-game sustained-attention feedback only; avoid diagnostic attention claims.
N-Back
Tier C · Construct-aligned practice
Working-memory task practice is plausible, while far-transfer evidence is mixed.
Describe as working-memory practice; do not claim broad cognitive improvement.
Stroop Challenge
Tier A · Core cognitive task
The Stroop task is a classic interference-control and executive-function paradigm.
Report task performance and speed-accuracy feedback only.
Breathing Pacer
Tier B · Regulation skill practice
Paced breathing is a plausible regulation routine with evidence from parent protocols.
Describe as breathing practice and regulation support, not treatment.
Pattern Recall
Tier C · Construct-aligned practice
Corsi-like span tasks fit visuospatial memory practice, with limited transfer evidence.
Describe as visuospatial memory task feedback only.
Urge Surfer
Tier B · Self-regulation skill practice
Urge surfing is consistent with mindfulness and ACT/DBT-style urge tolerance skills.
Describe as urge-delay practice, not relapse prevention or treatment.
Reaction Time
Tier C · Task feedback
Reaction-time tasks provide speed and precision feedback, with weak disorder-specific evidence.
Describe as speed-accuracy practice only.
Stop Signal Sprint
Tier A · Core cognitive task
Stop-signal tasks are well-studied action-cancellation paradigms.
Report stop-signal task feedback only; do not frame as ADHD assessment or treatment.
Flanker Field
Tier A · Core cognitive task
Flanker tasks are standard interference-control and selective-attention measures.
Report in-game interference-control feedback only.
Task Switch
Tier A · Core cognitive task
Task-switching is a standard set-shifting and executive-control construct.
Describe as flexible-responding task feedback, not symptom change.
Memory Match
Tier C · Construct-aligned practice
Memory matching is a general visual-memory practice mechanic with limited clinical fit.
Describe as visual memory practice, not mental-health support.
Sleep Coach
Tier B · Protocol-informed practice
CBT-I evidence supports complete sleep protocols; this module is currently diary and habit practice.
Describe as sleep diary and habit practice, not insomnia treatment.
Thought Defusion
Tier B · Therapy-informed practice
ACT defusion concepts inform the mechanic, but isolated practice is not therapy.
Describe as thought-labeling practice, not therapy progress or symptom measurement.
Reward Reframe
Tier C · Construct-aligned practice
Delay-discounting tasks are relevant to impulsive choice, but game effects are protocol-dependent.
Describe as decision-practice feedback, not impulse-control treatment.
Exposure Ladder
Tier B · Safety-gated practice
Exposure concepts are evidence-based in care protocols; self-guided practice needs strong boundaries.
Describe as mild observation practice; do not present as clinical exposure treatment.
Mirror Match
Tier C · Needs protocol refinement
Interoception concepts are relevant, but the current mechanic should not imply panic or body-anxiety treatment.
Describe as body-signal awareness practice with opt-out boundaries.
Mood Mapper
Tier B · Behavioral-activation-informed
Behavioral activation supports activity planning inside full protocols; this is reflection practice.
Describe as activity-mapping practice, not depression treatment.
Threat Scanner
Tier D · Research-mode candidate
Attention-bias modification evidence is mixed and protocol-sensitive.
Describe as experimental dot-probe-style practice; avoid default anxiety recommendations.
Rumination Break
Tier A · Core cognitive task
Set-shifting tasks fit cognitive-flexibility practice, but not rumination treatment.
Describe as set-shifting feedback only.
Safe Place
Tier B · Imagery-informed practice
Guided imagery can support calm practice inside bounded routines.
Describe as guided-imagery practice, not crisis care or trauma treatment.
Craving Crusher
Tier D · Research-mode candidate
Approach-avoidance evidence is condition-specific and mixed outside controlled protocols.
Describe as experimental push-pull task practice, not craving or relapse treatment.
Daily Rhythm
Tier C · Needs protocol refinement
Routine stability is clinically relevant, but the current rhythm task is not a full regularity protocol.
Describe as routine-awareness practice, not mood-episode prevention.
Pain Shift
Tier C · Construct-aligned practice
Attention shifting can inform coping practice, but pain outcomes need stronger validation.
Describe as attention-shifting practice, not pain reduction.
Bright Spots
Tier B · Behavioral-activation-informed
Positive activity scheduling is a credible component of behavioral activation protocols.
Describe as positive-activity reflection practice, not depression treatment.
Reframe Lab
Tier B · Therapy-informed practice
Cognitive reappraisal is a supported emotion-regulation skill inside CBT-informed work.
Describe as balanced-interpretation practice, not therapy progress.
Grounding Quest
Tier B · Regulation skill practice
Grounding and mindfulness concepts inform present-moment attention practice.
Describe as sensory-attention practice, not crisis care or treatment.
Brief anxiety and low-mood screening
Kroenke et al., PHQ-4 validation, 2009
The adult self-check keeps the original questions, two-week recall and scoring. A result can suggest further assessment; it cannot establish a diagnosis or immediate safety.
Read Kroenke et al., PHQ-4 validation, 2009
Breathing practice and comparison groups
Fincham et al., Scientific Reports, 2023
A coherent-breathing trial did not find superiority over a matched faster-breathing comparator. Improvement over time alone does not prove that a specific game or pace caused it.
Read Fincham et al., Scientific Reports, 2023
Present-moment stress skills
WHO, Doing What Matters in Times of Stress, 2020
This guide informs a grounding and noticing-skills direction. It does not clinically validate Synaptik, its exact sensory sequence or its game duration.
Read WHO, Doing What Matters in Times of Stress, 2020
Gamified digital mental-health interventions
Bryant, Sisk, and McGuire, JAMA Pediatrics, 2024
A pediatric RCT meta-analysis found modest effects for ADHD and depression outcomes, but not anxiety. Synaptik uses this as a reason for cautious product design, not as proof of Synaptik-specific efficacy.
Read Bryant, Sisk, and McGuire, JAMA Pediatrics, 2024
Video-game cognitive-training mechanics
Smith and Basak, PLOS ONE, 2023
A meta-analysis found modest cognitive-training effects and emphasized specific gameplay factors over broad genre labels. Synaptik maps every game to a target construct and metric.
Read Smith and Basak, PLOS ONE, 2023
Regulated game-based digital therapeutic boundary
FDA EndeavorRx De Novo DEN200026
EndeavorRx is a regulated ADHD digital therapeutic with a prescription-use boundary. Synaptik has no equivalent clinical validation or authorization and avoids equivalent treatment claims.
Read FDA EndeavorRx De Novo DEN200026
Stop-signal action-cancellation task
Senkowski et al., Neuropsychology Review, 2023/2024
Stop-signal task findings support action-cancellation measurement in ADHD research. Synaptik uses this as an executive-control practice mechanic, not as an ADHD test.
Read Senkowski et al., Neuropsychology Review, 2023/2024
Flanker inhibitory-control task
NIH Toolbox Flanker Inhibitory Control and Attention Test
The flanker task is a standard measure of attention and inhibitory control. Synaptik reports only in-game interference-control feedback.
Read NIH Toolbox Flanker Inhibitory Control and Attention Test